Hyper Escape
Used Interrupt.
Cancel a battle just initiated at any system or sector by moving all your starships and vehicles there away.
"We'll be safe enough once we make the jump to hyperspace." A starship in hyperspace cannot be tracked unless a homing beacon has been hidden aboard.
Premiere, C2
Link: Decklists
![Hyper Escape](https://res.starwarsccg.org/cards/Images-HT/starwars/Premiere-Light/large/hyperescape.gif)
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