If you have a piloted AT-AT present at a site, target opponent's artillery weapon at same or adjacent exterior site. Draw destiny. Target lost if destiny +1 > forfeit. Also, one opponent's character at same site as target (random selection) lost if destiny +1 > 6.
Before an AT-AT's troops can disembark to engage the enemy, the walker must first destroy the Rebel traitors' defensive emplacements.
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