• Do, Or Do Not

Effect.

Deploy on table. Sense and Alter are Lost Interrupts. Also, when any player makes a destiny draw for Sense or Alter, and that destiny draw is successful, that player loses 2 Force. (Immune to Alter.)

A Jedi may choose to intervene in the natural course of events, but must accept responsibility for the consequences.

Dagobah, C

Link: Decklists

Do, Or Do Not
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