Sic-Six
Alien.
Power: 2. Ability: 1.
Subtracts 2 from forfeit of each opponent's pilots at same site. Prevents characters from moving to or from same or adjacent site using Elis Helrot or Nabrun Leids.
Gifted engineers. Sic-six believe their technology is superior. Have a poison stinger. Spin vast and intricate webs which create a hazard for landing starships. Avoided by pilots.
Jabba's Palace, C
Link: Decklists
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