Sic-Six

Alien.

Power: 2. Ability: 1.

Subtracts 2 from forfeit of each opponent's pilots at same site. Prevents characters from moving to or from same or adjacent site using Elis Helrot or Nabrun Leids.

Gifted engineers. Sic-six believe their technology is superior. Have a poison stinger. Spin vast and intricate webs which create a hazard for landing starships. Avoided by pilots.

Jabba's Palace, C

Link: Decklists

Sic-Six
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