Abyssin
Alien.
Power: 2. Ability: 1.
Power +2 and forfeit +1 while Myo at Audience Chamber. If lost or forfeited during a battle, may use 2 Force to 'regenerate' (place Abyssin in your Used Pile).
Abyssins have an extremely violent culture. They also possess tremendous regenerative abilities. Often become mercenaries once they leave their homeworld, Byss.
Jabba's Palace, C
Link: Decklists
![Abyssin](https://res.starwarsccg.org/cards/Images-HT/starwars/JabbasPalace-Dark/large/abyssin.gif)
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