All Power To Weapons

Used or Lost Interrupt.

USED: If a battle was just initiated, each of your TIEs present is power +2 and immune to attrition for remainder of turn. LOST: Lose 1 Force to take up to three non-unique TIEs into hand from Reserve Deck; reshuffle.

The TIE fighter's energy management system allows its pilot to transfer all power from engines to weapons at a moment's notice.

Special Edition, C

Link: Decklists

All Power To Weapons

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