Lobel

Alien.

Power: 2. Ability: 1.

Subtracts 2 from forfeit of each opponent's pilot at same site. Prevents characters from moving to or from same or adjacent site using Elis Helrot or Nabrun Leids.

Powerful magnetic fields in the Lobel physiology make the operation of nearby navigation devices impossible. Pilots claim these fields also produce headaches.

Special Edition, C

Link: Decklists

Lobel
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