• Take The Initiative

Used or Lost Interrupt.

USED: If all your ability in a battle is provided by scouts and/or spies, they each add 1 to your total battle destiny (limit +6). LOST: For remainder of turn, your unique (*) scouts and unique (*) spies are each power +1 (or +2 while being attacked by a creature).

The ability to think and act indepedently gave the Rebels an advantage over their Imperial foes.

Endor, C

Link: Decklists

Take The Initiative
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