• Don't Move

Used Interrupt.

If a battle was just initiated, and two of your troopers are armed with weapons, target one opponent's character present. Draw destiny: (0-2) no effect; (3-4) target is power = 0 for remainder of turn; (5+) target captured.

Stormtroopers rely on an intimidating presence and technologically superiority.

Endor, C

Link: Decklists

Don't Move
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