• Lieutenant Grond


Power: 2. Ability: 2.

Adds 2 to power of anything he pilots or any swoop he drives. When in battle at an exterior site, adds 2 to attrition against opponent for each of your biker scout/trooper (non-biker scout) pairs present.

Colonel Dyer's aide. Coordinates scout actions. As a youth, raced swoops on homeworld of Corellia. Formerly served with Emperor's Demonstration Team.

Endor, U

Link: Decklists

Lieutenant Grond

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