Coruscant Guard
Republic.
Power: 2. Ability: 1.
Once per turn, may use 1 Force to add 2 to politics of one of your senators present for remainder of turn. While present at Galactic Senate, all characters without politics here are forfeit = 0 (except Coruscant Guards).
Highly trained guard personnel play a valuable role in protecting the various dignitaries and political figures that frequently have business to attend to on Coruscant.
Coruscant, C
Link: Decklists
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