• Do, Or Do Not & Wise Advice


Deploy on table. Sense and Alter are now Lost Interrupts. When any player makes a destiny draw for Sense or Alter, and that destiny draw is successful, that player loses 2 Force. Your Immediate Effects may deploy for free. Whenever opponent cancels your card with Sense or Alter, place that canceled card in Used Pile. (Immune to Alter.)

Reflections II, PM

Link: Decklists

Do, Or Do Not & Wise Advice

No review yet for this card.