• Do, Or Do Not

Defensive Shield.

Plays on table. Sense and Alter are now Lost Interrupts. When any player makes a destiny draw for Sense or Alter, and that destiny draw is successful, that player loses 2 Force.

A Jedi may choose to intervene in the natural course of events, but must accept responsibility for the consequences.

Reflections III, PM

Link: Decklists

Do, Or Do Not

No review yet for this card.