• Jar Jar's Electropole
Character Weapon.
Deploys on Jar Jar. May 'throw' (place in Used Pile) to target a character, creature or vehicle. Draw destiny. If destiny +2 > defense value, target is landspeed = 0 and power -2 for remainder of turn.
Jar Jar had to be instructed on how to use an electropole prior to the battle on the Great Grass Plains. It's not his weapon of choice.
Reflections III, PM
Link: Decklists
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