• Thok & Thug

Alien.

Power: 8. Ability: 1. Armor: 4.

Deploys -2 to a Jabba's Palace site. If opponent just initiated battle at same site, may use X Force (limit 2) to add twice X to total power. Your alien leaders present may not be targeted by weapons. End of your turn: * Use 2 or (!) Lose 1 or (X).

Jabba the Hutt knew that having a big, strong, dumb guard was good, but having lots of them is better.

Reflections III, PM

Link: Decklists

Thok & Thug
Reviews

No review yet for this card.