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Battle of Hoth (Light) | 1 | 0 | 0 | 3.0 |
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Preston S 109
A light side Hoth themed dueling deck built to be played against Battle of Hoth (Dark).
Starting
Start Main Power Generators and Signal for A New Secret Base.
A New Secret Base pulls Hoth, Echo Command Center, Echo Docking Bay, and most importantly Echo Base Garrison.
Defend Echo Base
Use your troopers and piloted speeders to take control of the 3rd marker and defend the base from incoming walkers.
If you draw into capital ships and/or Planet Defender Ion Cannon, pull Hoth system and look for Redemption for free Bacta Tank deployment.
Hoth Energy Shield Rules
While the Main Power Generators site is face up on table, the energy shield covers all Echo Base sites and the first three marker sites. At shielded sites, the Dark Side may not:
- deploy vehicles, starships or characters;
- take off, land, shuttle, docking bay transit;
- add power to battles as a result of starships controlling the system (e.g., from Hoth or a Victory-Class Star Destroyer).
The energy shield does not restrict the Light Side in any way.
If the Main Power Generators site is "blown away", the energy shield is no longer active, and and both sides can deploy and move normally.
Full Hoth Energy Shield Rules can be found in the Advanced Rulebook.