Rebel Strike Team

Card draw simulator
Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet.

pwbicker 9

Starting Cards:

First Turn: If the Endor: Bunker is not already on the table, you might want to take it into hand from Reserve Deck. You can also deploy the Endor: Back Door from Reserve Deck, but don't leave yourself too exposed to a big force drain. Try and get your forces down at the Endor: Rebel Landing Site (Forest) with the low deployment cost. Lots of characters help each other out in this deck.

It is basically a main character deck with destiny rigging. The Ewok Catapult together with ASP-707 (Ayesspee) can allow you to rig a destiny of 7 during your control phase. Useful for blowing the bunker (during control phase) or for initiating battle during your turn. Captain Yutani can grab Ewok Catapult from your reserve deck. Desperate Tactics allow you to cancel immunity to attrition where you have the catapults (in case they attack you). Rebel Artillery can cycle another destiny 7 card and make your opponent lose 1 force where you have a catapult.

When you have ground forces established deploy and move to the Endor: Bunker. You don't want to deploy this too early. You can also deploy Deactivate The Shield Generator with the bunker. If you want to wait a turn Corporal Beezer can deploy an Explosive Charge to increase your destiny but if you are already rigging 7s you might not need it.

The starships are just enough to hold the Endor system with Close Air Support a bit of a bonus if you can make it happen.

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